You can now simply click on an outposts roof to bring up its options. New music has been added included winning/loosing music RTS camera now zooms to the mouse pointer correctly Overview screen has been replaced with building controls screenĬan now self destruct segments to help with base design Make sure you have defences in your home star system as you never know when you might be hit by a giant asteroid.Īlong with these new features there are the usual fixes and changes including: You can now build long glass corridors to help with base design and also for simply enjoying the view, there is a limit to how many you can make to help with game mechanicsīy holding down the right mouse button when telling ships to move you can now make them move into formation, also telling a group of ships to move somewhere will now keep them in that formation Robot now have Oulsator guns and super heated laser beams which can vaporise robots. Starship machine guns weapons have been adjusted and re balanced as well as graphically altered to look more exciting. Z12 Bot - Z11 bots not quite cutting it? Try the new and improved Z12 with extra armour. This does the same thing as over charging the reactor but on a permanent basis.ĭauntless class ship - This is a new fast attack starship is great for initially expanding your empire with 4 weapon points and overcharged engines for quick turns and zooming around the cosmos.īattlecruiser class ship - Not quite as big as the battleship but an excellent cheaper alternative to it. You can now upgrade the efficiency of buildings like the robot factory by buying an upgrade module from a trader and manually inserting it into a slot in the building. To deploy crates you now have a multi tool which when fired at a deployable crate will unpack it, using the right mouse button you can repack it again, the multi tool will also scan crates to show its contents.Ĭrates can either be found in space floating around, on derelict space stations or processed out of your goods factory in the new packing machine which will turn anything in your cargo hold into a crate, crates can also be inserted back into the cargo hold too from the same factory.Ĭan now order placeables directly from a delivery company at a much higher price than the trader. This new content will now give Executrons more to do such as setting up kill zones with traps and turrets, installing new efficiency modules and I’m sure in the future many more things. A faction will now blow up a deployed outpost if you don’t pay them rent for use of their space with either a planetary defence laser or another type of weapon, so make sure you keep them happy.Īll robots, Executrons and CEOs can now pick up and carry crates around, these crates contain either goods such as Ironite and coolant or a deployable object such as a turret. In order to upgrade to the next level you need to build and upgrade a research outpost costing money, this important change makes manufacturing goods and trading so much more vital to the game now and also makes it important to defend such a key structure, loosing a research outpost will not lower your tech rating, however if it is captured it will upgrade the tech rating of who ever gets it.įactions were always a bit confusing as to what exactly they did so this has now been streamlined. Generally people would go for the laser weapons, a few key buildings and that was it, the new tech level system should help rebalance this and also give a better understanding to how to progress down the tree, this will also stop people reaching higher tier weapons very quickly Thanks to all the feedback I have been getting through the game and on the Discord channel I have implemented the following changes, if you familiar with the game please pay close attention to the concept changes.Ī lot of feedback I was getting was that the tech tree was a bit confusing and also despite its size was very much unused. Greetings executives, today you are getting some really cool features.
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